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How to Design Professional UI and Menus to Attract Players | Episode 1

Views

488

Duration

14:03

Published on

11/28/2025

Today, we start a new and simplified series to learn the basics of game development in the Godot engine, focusing in this first episode on designing a professional and attractive Main Menu. We learn how to organize project files and prepare folders for code, scenes, and effects, with a detailed explanation of using UI nodes like Labels for the game title and Buttons for start and exit functions. The video also covers customizing colors, fonts, and designing button styles for clicking or hovering, alongside writing the essential scripts to link these buttons to starting the game or quitting the application. This segment is your first step toward building a complete game in a simple way that makes it easy to understand the engine's mechanics and gradually develop your skills.

OSTA

Teaching Game Development

Building the future of games, one line of code at a time.

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