The Right Way to Program Enemies and Spawners in Godot 4 | Episode 3
Views
52
Duration
11:50
Published on
3/27/2026
In this third episode of the Space Game development series, we advance to a more professional level of enemy management. We learn how to program a "Targeted Enemy" that identifies the player's position and intelligently moves toward them. The video explains how to create a "Spawner" system to continuously and randomly generate enemies at specific map locations using timers and arrays. We also dive into applying Object-Oriented Programming (OOP) concepts by creating a "Base Enemy Class" to avoid code repetition, making it easier to manage health and damage for all monster types in one organized place. This lesson is your essential reference for building scalable enemy systems and writing clean, structured code that simplifies your future game development.
