Programming Your First Enemy and Health Bar System in Godot 4 | Episode 2
Views
73
Duration
14:44
Published on
3/16/2026
In this second episode of the Space Game development series, we continue building essential interactive elements, focusing today on creating the "First Enemy" and programming its simple AI to move toward the player. The video explains how to design the enemy and define its collision areas, featuring a detailed explanation of programming the Health System and displaying a "Health Bar" that decreases upon taking damage. We also cover advanced scripting techniques such as using Get and Set for automatic health updates and linking Signals to trigger events when the player dies. Furthermore, we illustrate how to organize Layers to ensure precise collision detection between bullets, enemies, and the player, making your game mechanics more professional and cohesive. This lesson is your key to adding challenge and excitement to your space game world.

