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Building a Game: Death Animation, Screen Shake, and Combat Polish | Episode 9

Views

2.8K

Duration

17:34

Published on

10/21/2023

In this ninth episode of our series on building a game project, we move to adding the aesthetic and professional touches that make a game feel dynamic and fun. This segment focuses on programming a "Screen Shake" system during attacks to give a sense of impact, explaining how to control the shake intensity via code. The video also covers adding death animations and visual sword effects to enhance the combat experience, along with programming an automatic level-restart system when the player falls off the map. We also illustrate advanced methods to improve the Hit System and prevent animation overlapping during combat, ensuring a smooth and bug-free user experience. This video is your guide to transforming basic game mechanics into a "legendary" gaming experience saturated with interactive details.

OSTA

Teaching Game Development

Building the future of games, one line of code at a time.

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