Create Your Own Spaceship and Shooting System Using Godot 4 Only | Episode 1
Views
146
Duration
15:09
Published on
2/27/2026
Today, we kick off an exciting new series to develop a complete "Space Game" using Godot 4. In this first episode, we learn how to build and design a spaceship programmatically using "Polygon" nodes without needing external assets. The video explains how to script the ship's movement in a zero-gravity (Top-Down) environment to ensure smooth navigation in all directions while setting world boundaries to keep the player within range. We also dive into programming the "Shooting System" by creating projectiles and defining their speed and direction, featuring the "Top-Level" technique to ensure bullets move independently of the ship. This lesson is your first step toward creating professional shooting mechanics and managing timers for fire-rate control, setting you on the path to eventually publishing your game on Windows and Android platforms.

