Building a Game: Programming Moving Platforms and Falling Blocks | Episode 10
Views
1.9K
Duration
11:58
Published on
11/2/2023
In this tenth episode of our game project series, we continue adding advanced interactive elements to the gameplay environment, focusing today on two types of platforms: Moving Platforms and Falling Blocks. The video explains how to use Path nodes to move stones between two points smoothly and repeatedly, covering the necessary code to control speed and direction. The segment also covers programming the "Falling Block" that shakes when the player stands on it and then falls due to gravity, featuring a Timer system to return it to its original position after a specific duration. We also illustrate how to adjust physical interactions and use animation nodes to give these elements a dynamic feel, increasing the challenge and excitement in your game level design.

