Programming 3rd Person Perspective from Scratch in Godot 4
Views
287
Duration
25:13
Published on
1/5/2026
In this video, we step into the world of 3D in Godot 4, learning how to build and program professional 3rd-person player movement. We start by setting up the gameplay environment and building the world using CSG Boxes, then move on to importing a 3D character and configuring collision and camera nodes. The video explains how to program player movement in all directions (X and Z) and add running and walking mechanics linked to the appropriate animations. We also cover the most crucial part: programming mouse-based camera movement to follow the player smoothly, explaining the differences between rotation axes (X, Y, Z) to ensure a realistic and easy control experience. This segment is your comprehensive guide to entering the 3D world and understanding the fundamentals of camera and movement handling in a three-dimensional space.

