Building a Game: Programming Player Attack and Combo System | Episode 5
Views
11.2K
Duration
15:41
Published on
8/31/2023
In this fifth episode of our series on building a game project, we continue developing the gameplay mechanics, focusing today on programming the Attack System in a three-move "combo" style. The video explains how to set up script inputs and use counters to toggle offensive moves, while adding a Timer to ensure gameplay balance and prevent random spamming of attacks. The segment also covers building an enemy character, programming its automated movement, and activating the sword's collision system so the enemy can detect hits and be affected by a Health System. We also illustrate how to integrate attack states with jumping and movement to ensure smooth controls and prevent animation overlapping, giving your game a dynamic, professional, and enjoyable feel.
