logo
Videos
Back to Videos
Godot 4 Guide: 3D Nodes and User Interface (UI) Nodes Explained - Episode 3
generalID: 3RlMnzrU2B4

Godot 4 Guide: 3D Nodes and User Interface (UI) Nodes Explained - Episode 3

Views
3.4K
Duration
05:40
Published on
7/7/2023

In this third episode of our Godot engine learning series, we conclude our exploration of nodes by focusing on 3D game development and User Interface (UI) nodes. We review tools that provide ready-made shapes and geometric designs, along with advanced lighting nodes like OmniLight and ReflectionProbe, and environment nodes like Fog that add realism to your scenes. The video then moves into a detailed explanation of UI nodes and how to organize elements horizontally and vertically using Container nodes, covering the functions of buttons, text input fields, drop-down menus, and timers. The segment also covers advanced features like "AnimationTree" for complex animation control and network nodes for connecting players in multiplayer games. This video provides you with complete knowledge of the available tools to officially start building your game mechanics and interfaces professionally.

OSTA

Teaching Game Development

Building the future of games, one line of code at a time.

Subscribe to the Channel

Related Videos

  • Thumbnail for The Ultimate Guide: Exporting Godot 4.6 Games to Windows & Linux Error-Free

    The Ultimate Guide: Exporting Godot 4.6 Games to Windows & Linux Error-Free

  • Thumbnail for The Easiest Way to Create a Shooting Enemy in Godot 4

    The Easiest Way to Create a Shooting Enemy in Godot 4

  • Thumbnail for The Right Way to Program Enemies and Spawners in Godot 4 | Episode 3

    The Right Way to Program Enemies and Spawners in Godot 4 | Episode 3

Osta Logo

© 2026 Osta. All rights reserved © OSTA