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Building a Game: Player Movement and Animation | Episode 4
generalID: 33qlmK5X8gg

Building a Game: Player Movement and Animation | Episode 4

Views
9.9K
Duration
31:04
Published on
7/18/2023

In this fourth episode of our series on building a game project, we move to the practical and pivotal side of any game: programming player movement and managing animations. We begin by explaining how to set up player nodes and import sprites for idle, walking, and jumping states, with a focus on the three stages of jumping: takeoff, airtime, and landing. The video features a detailed explanation of the code responsible for gravity and horizontal movement using the scripting language, and how to link this code to animation states to make the game look realistic and smooth. We also explore advanced techniques such as "double jumping" and programmatically flipping the player's direction when moving left and right, alongside setting up the camera to follow the player and adjusting screen settings for the best visual experience. This segment is your comprehensive guide to bringing your game character to life and making it respond professionally to control commands.

OSTA

Teaching Game Development

Building the future of games, one line of code at a time.

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