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Building a Game: Tilemap Design and Damage System | Episode 7
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Building a Game: Tilemap Design and Damage System | Episode 7

Views
4.5K
Duration
08:37
Published on
9/14/2023

In this seventh episode of our series on building a game project, we continue developing interactions between the player and the enemy. Today, we focus on programming the damage system the player receives upon contact with enemies, along with adding a "Knockback" mechanic so the player feels the impact. The video also features a detailed practical explanation of how to build the game world using the "Tilemap" system in Godot 4, illustrating how to slice sprites and add physical collisions to floors and walls automatically and professionally. We also showcase smart ways to build levels quickly using drawing and line tools, and how to add aesthetic details and random background elements to make the stage look dynamic and enjoyable. This segment is your essential guide to transforming empty spaces into a complete and interactive game environment.

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Teaching Game Development

Building the future of games, one line of code at a time.

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